This video provides an interesting and fast paced overview of Second Life with a focus on the influence of business in this virtual environment.

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Michael McVey Comment by Michael McVey on January 8, 2008 at 7:15pm
I wonder if such a project as you outlined could be tried (or has been tried) on the Teen Grid.
Michael McVey Comment by Michael McVey on January 8, 2008 at 7:14pm
I agree with you that one of the more intriguing things about SL is that you have the opportunity to create, sell your products or services, and engage in an economy. It could add a new degree of understanding about economies of larger or even smaller scales (such as micro-loans to small villages in third world nations).
Michael McVey Comment by Michael McVey on January 8, 2008 at 11:24am
Your comments remind me of Vollmer and The Blueberry Story.
Michael McVey Comment by Michael McVey on January 7, 2008 at 9:39pm
Agreed that students are not products. Businesses are certainly a part of education though. Take a look at the products and services supporting schools and you will see business models at work. I am seeing business enterprises sniffing around the perimeter of cutting edge interactive technologies to see how and where the can get some educational dollars. So, how do we keep enterprises in check when fledgling technologies are being tried out by teachers? There is a great deal to this issue to discuss.
Michael McVey Comment by Michael McVey on October 24, 2007 at 9:58am
The influence of business in education invites discourse. What do you think about it?

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